153. The Star Sea Navigation Era Belongs To Players!
153. The Star Sea Navigation Era Belongs To Players!
Dai Xiaomei really knelt down.
Not only in the game, but also in reality, his knees are so soft that he can't afford to kneel.
If what she had just seen, that galaxy with dozens of different planets could really come true.
Then, Star Z will truly open up an era of star sea navigation that belongs to players.
A ticket is 298 yuan.
Even if there are 20 planets and 20 different plots, the game is worth 298 yuan.
The total sum was less than six thousand yuan.
Six thousand yuan is just the price of a mid-to-low level VR helmet.
Buying the right of passage for an entire galaxy with this little money is a bloody profit!
However, this price is of course nothing to a person like her who is not short of money.
Dai Xiaomei is the head anchor of the Dou Chong live broadcast platform.
Earning tens of thousands of dollars from just one live broadcast is the same as playing.
It is not a problem to earn hundreds of thousands by wearing a good-looking COS once in a while.
So for her, being able to play so many games with only 6,000 is a bloody profit.
Not to mention, she can earn more than a hundred times the income by live broadcasting these games.
But that's just for her.
Putting more than 6,000 yuan to ordinary players is still a lot of pressure.
But they want to play very much, and they can't stand it just by watching the live broadcast.
So, when the audience saw everything just now from the perspective of Dai Xiaomei.
The player community really boiled over.
Because at this time, it wasn't just Little Sister Dai who was broadcasting live.
The head anchors of these fighting insects and tigers in China have led to a wave of upsurge.
Similarly, top anchors such as XQC on foreign YouTube are also live broadcasting games in real time.
They also entered the game hall and saw it with their own eyes.
So now, hundreds of millions of players around the world have entered an extremely crazy stage.
25 And the most shocking ones are not just pure players.
It's a professional game evaluation agency like IGN.
IGN is an organization that specializes in evaluating audio, video, game, multimedia and other entertainment projects.
After an entertainment product enters the closed beta or is officially released in the public beta, they will let some professional evaluators quickly play it, and finally give the corresponding score.
The full score is 10 points, and 7 points or more are regarded as passing.
This is an established company, established in 1996.
So after so many years of development, IGN has become the vane in the minds of players.
Products that they can give an evaluation of more than 8 points must be good games worth buying with closed eyes.
But at the same time, IGN will also give the most core negative comments sharply and mercilessly.
Most of these comments are just one sentence, but it is enough to make players give up the idea of paying for the purchase.
Therefore, IGN is like a reviewer who does not cook, but professionally evaluates the chef's level.
Based on this, game makers are actually very afraid of IGN.
Because most of the time IGN can decide the life and death of a game manufacturer with a single sentence.
A good game, the level may break 700,000 to 800,000 sales.
But whether it can break the million mark depends on the good words and praise of these institutions.
So here comes the problem.
As long as there are people in the company, there must be private PY transactions.
In the beginning, IGN was still upholding objectivity and fairness, and never kept secrets or favoritism in what it said.
It is precisely because of this that they become the weather vane in the hearts of players.
But then, IGN gradually began to have problems.
It's easy to do things with money.
Before the official release of the game, the game manufacturer will give some benefits to the big men like IGN.
I understand this point, and a little blood will pay enough benefits.
IGN made full use of its strengths and circumvented its weaknesses, picking out the advantages of the game and blowing it up, and then gave a high score evaluation.
In this way, players will pay with their eyes closed.
After the player finds out that he has been cheated, it is impossible to refund the refund.
Big companies don't care about the negative comments, just like goose factories.
If you scold him, he will still make a lot of money.
Then, a funny thing happened in the game circle.
Call of Duty is the first game in the world to sell over one million copies within 24 hours.
It was only given an evaluation score of 8.3.
This is an upper-middle evaluation, passing, but still far from a "perfect work".
But don't underestimate this review.
Because even Call of Duty is only 298 yuan.
But in fact, a large number of players are unwilling to pay this little money.
They are more willing to spend money to buy items in free-to-play games like CF or CS.
But if you want to buy a buyout game for 300 yuan at a time, quite a few players will actually hesitate.
That's why they go to see what IGN has to say before deciding whether to give money or not.
IGN doesn't just give out final scores and one-sentence reviews.
On the site, they also write a separate long article dissecting the game thoroughly.
From the plot to the soundtrack to the picture to the gameplay.
There are a lot of things that can be evaluated, so there are too many places to operate.
So after they discovered Call of Duty, they gave a "good" rating of 8.3.
"The unprecedented gun battle game portrays the war with a unique sense of heaviness."
"But at the same time, some of the political metaphors and ideological guidance contained in it seem unsatisfactory."
There are praises and criticisms, and a discerning person will know what's going on at a glance.
So although Call of Duty has a high sales volume, it still lost at least one million potential players because of IGN's evaluation.
the most important is.
Call of Duty is a domestic game, and there are indeed very obvious ideological biases in it.
So it is impossible to get a full score, not to mention that the elders have not received the enshrinement.
However, players don't care about so many things.
For them, fun is fun, so there are so many and some are not.
So when the player found out that IGN gave it a score of 8.3.
For IGN, the player community is naturally a cordial greeting to IGN.
And this matter, the goose factory Tenghua actually knows.
Because IGN has subsidiaries all over the world.
Goose Factory is trying to obtain IGN's domestic operating agency rights.
Then things get funnier.
Goose Factory not only has to go off to participate in the competition, but also to be the referee in person.
Once IGN's domestic agency rights are obtained, any game made in Longguo will be awarded points for whether it is fun or not, and it will be up to Goose Factory to decide.
The dirty world of adults is so real.
Then, now at the goose factory, Tenghua is a little confused.
Speaking of which, when IGN evaluated Call of Duty, they really didn't know.
At that time Ye Yu was still putting the game on the steam platform.
Tenghua and Ye Yu haven't got online yet, and domestic manufacturers are still asking all over the world which company made Call of Duty.
And now, although Call of Duty is still not Goose Factory.
But the Goose Factory logo has already been hung up, and the Goose Factory platform has also been logged in.
So Tenghua is thinking now, find a time to raise the score of Call of Duty to at least 9.3 points.
Even giving a nearly full score of 9.5 is fine.
Because the quality of the game itself really has nothing to criticize.
The only thing that can be said is the ideological problem of the red and blue camps.
But for this, Goose Factory dared not say anything more.
There is Cang Lingyun platform behind Ye Yu.
Everyone knows who Cang Lingyun is, and his appearance means that there is a real boss behind him.
I am a purely domestic game made by a native of Longguo. I said that Red Thought is the best. Do you have an opinion? Do you dare to have an opinion?
Do you dare to try saying no?
However, Ye Yu himself doesn't care much about these things.
He knew IGN's piss, and he didn't bother to talk to them in the first place.
What he likes most is the player community, where players can see the real evaluation of the game.
So now, the problem is even bigger.
After GTA is confirmed to be released, this game has gone beyond the scope of the game.
This matter is beyond Ye Yu's control.
But say GTA.
A Los Santos story, and the title of the world's first modern urban open-ended game, is enough to crush any game.
Call of Duty is not enough to play here.
For players, Los Santos is a city, a complete world where they can drive whatever they want.
But for businessmen, or gamers with commercial interests.
Los Santos is like an endless stage.
There are so many things that can be carried on this stage.
Call of Duty is very powerful, right? How cool is the gun battle, and the confrontation between the eagle and bear superpowers is exciting.
But this core 293 method, if GTA wants to do it, it is nothing more than creating a new player confrontation map.
Racing games, driving various supercars on the track at a speed of 260 per hour, the adrenaline can burst out.
But in GTA, racing gameplay can become simpler.
Los Santos itself is a complete city, the road is a track, and even a dedicated racing venue.
Any game that advertises the speed of racing is just the most common gameplay in GTA.
Deciphering search games is nothing more than putting a few points of interest on the map.
Even if Ye Yu is willing, he can build an emperor's tomb under the northern desert.
It is designed for players to experience the gameplay of tomb robbery, which is as simple as anything else.
In short, what can people in reality do in the real city.
It can also be achieved in GTA, and it can even be strengthened ten times to allow players to experience things that they would never dare to do in reality.
Such as robbing a bank, such as driving a fighter jet to shuttle between high-rise buildings.
This is the core gameplay of GTA, and the plot screens are all imaginary.
What really excites players is that they can do whatever they want in this urban world with an explosive sense of substitution.
This is irreplaceable by any other game.
Ye Yu really presents a complete world to the player.
And the tickets to this world only cost 298 yuan.
Not to mention the derivative gameplay leading to the galaxy universe hidden in the game hall.
He can now step on any game manufacturer in the world.
And most importantly.
With the continuous influx of players, Ye Yu's method of using players as data to calculate broilers can really start to be implemented.
After that, the NPCs in the game will become more and more intelligent.
Take these overflowing NPC data and do something other than the game, and the value generated will be more valuable than the game itself.
Just a set of mature and usable "social engineering mathematical models" is enough to make money.
This is the kind of thing that can start a professional subject program in a university.
Treating this thing as a simple game is really reckless.
So from this moment on, GTA is really more than just a game.
N-M